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Four-Way Flag: One-Minute Alliances

Four teams guard their corner with two scarves and raid the others, but at each timeout they can strike an alliance that lasts only one round. It builds strategy, negotiation and fair play through deals that must be kept.

Illustration of the PE activity Four-Way Flag: One-Minute Alliances
PhaseMain activitie
Duration30 min
Ages14–16
SpaceField
Equipmentpinnies, cones, Scarves, hoops
IntensityHigh

How to play

  1. Divide the field into four quadrants with cones; each team has two scarves in a hoop in its corner and a one-hoop jail in the opposite corner of its quadrant (4 min).
  2. Free round: everyone against everyone; anyone tagged in another team's quadrant counts to 15 in that team's jail and walks back around the outside (6 min).
  3. Negotiation: each team sends an ambassador to the center and may make an alliance with one team for the next round (2 min).
  4. Alliance round: allies can't tag each other and may run through each other's quadrant (6 min).
  5. Second negotiation (no repeat allies), final round and count: each of your own scarves you still have is worth 1 point, each scarf you've captured is worth 2 (10 min).
  6. Short discussion: were the deals kept? How did it feel to break one or be on the other side of one? (2 min).

Rules

Variations

Easier

No alliances: everyone against everyone, count to 10 in jail.

Standard

One-round alliances, no repeat allies.

Harder

Secret alliances: the deal is told only to the teacher and others must figure it out.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

For 28 students, four teams of seven on a futsal-size field or bigger. If one team gets cornered, the no-repeat-ally rule forces someone to team up with them.

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