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Four Corners Fitness Dice

A no-elimination take on the classic Four Corners: students jog to a numbered corner, and a die decides which corner does an activation exercise and which one scores a point. It mixes short runs, varied exercises, and a bit of luck to get the whole group into it.

PhaseWarm-up
Duration7 min
Ages16–18
SpaceOutdoor yard
Equipmentcones, Giant die, cards
IntensityHigh

How to play

  1. Mark four corners of the gym with colored cones numbered 1-4, with an exercise card at each one (for example, 10 light squat jumps, 10 lunges, 20 mountain climbers, and 10 push-ups).
  2. A volunteer stands in the middle with the giant die, eyes closed, and counts down out loud from 10 to 0.
  3. While they count, everyone else jogs around the gym and must be in one of the four corners before 0; each corner holds 8 people max.
  4. The counter rolls the die: on 1-4, that corner does its card exercise; on 5, all corners do their exercise; on 6, the corner with the fewest people scores a point and the others do their exercise.
  5. After the exercise, start a new round. Switch the counter every 3 rounds (about 10-12 rounds total, 7 min).

Rules

Variations

Easier

Use gentle mobility exercises on the cards and count down from 15.

Standard

Count from 10, four activation exercises, and a six-sided die with special rules for 5 and 6.

Harder

Double the reps and cut the countdown to 6 seconds.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The giant die makes the game easy to follow; if you don't have one, use a regular die and call out the number.

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