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Foul or Fair? Slow-Motion Jump Judges

A calm game where volunteers act out jumps in slow motion and everyone else rules them foul or fair. It reviews the basic rules of long jump, triple jump and high jump.

Illustration of the PE activity Foul or Fair? Slow-Motion Jump Judges
PhaseCool-down
Duration8 min
Ages12–14
SpaceAny space
EquipmentColored cards, cones
IntensityLow

How to play

  1. Each student gets a white card (fair) and a red card (foul); cones mark a takeoff board and a landing area (1 min).
  2. The teacher or a volunteer acts out a long jump in slow motion: steps over the line, falls backward, walks out the front... (3 min).
  3. Everyone raises a card at the same time; someone who got it right explains the rule in their own words (2 min).
  4. Triple jump and high jump round: wrong foot sequence, knocking the bar, two-foot takeoff (2 min).

Rules

Variations

Easier

Long jump rules only.

Standard

Long, triple and high jump.

Harder

Students prepare their own tricky situations for the group.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Check the rules yourself first: in high jump the takeoff must be from one foot; in long jump the measurement is from the mark closest to the board. Thumbs up or down work if you have no cards.

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