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Forked Relay: Same Controls, Different Order

Teams of three run an orienteering relay where each leg is a different loop (A, B or C), so in the end every team visits the same controls but nobody can follow anyone else. It mimics the forking used in real orienteering relays and forces runners to navigate with their own map.

Illustration of the PE activity Forked Relay: Same Controls, Different Order
PhaseMain activitie
Duration35 min
Ages14–16
SpaceOutdoor yard
EquipmentControl markers, Schoolyard maps, Control cards, Envelopes, stopwatch
IntensityHigh

How to play

  1. Explain how forking works and give each team an envelope with maps A, B and C in a different order (5 min).
  2. Walk-through of the handoff zone: where the tag happens and which way you leave (5 min).
  3. Full relay: each runner does their loop and tags the next runner's hand in the handoff zone (15 min).
  4. Card check: the team must have all three combinations right (5 min).
  5. Review: did you follow someone? Where did you hesitate? What helped you trust your map? (5 min).

Rules

Variations

Easier

Three-control loops and a handoff zone in plain view.

Standard

Four-control loops, with shared controls in different orders.

Harder

Five-control loops and a map with no north arrow.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Build the forks from one map with three courses: A = 1-2-3-4, B = 3-4-1-2, and so on. Label the maps with a big letter so they don't get mixed up when handing them out.

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