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Flag Rugby 5-on-5 Six-Tag Rule

A 5-on-5 flag rugby game where each team gets six flag pulls to score a try before handing over the ball. It requires building the attack in phases, reorganizing after each stop and defending in a line that moves up together.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceField
EquipmentRugby balls, Flag belts, pinnies, cones
IntensityHigh

How to play

  1. Use cones to mark two fields of 30 x 20 meters with 3-meter end zones. Make 5 teams of 5 in pinnies and flag belts (4 min).
  2. Explain the game: the attacking team moves forward with backward passes. Every time the ball carrier's flag is pulled, play stops, the defense backs up 3 meters and play restarts with a pass from the ground.
  3. The attacking team has six stops to score; on the sixth, the ball goes to the other team. Each try is worth 1 point and play restarts from the middle.
  4. Run two games at once for 5 minutes while one team rests as forward-pass referees; rotate after each game (4 games, 20 min).
  5. Between games, give teams 1 minute to choose one simple play for their next set of six.

Rules

Variations

Easier

Give teams eight stops and have the defense back up 5 meters.

Standard

5-on-5 with the six-tag rule and a 3-meter retreat.

Harder

Give teams four stops and allow only one pass per phase.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Having the attacking team count stops out loud prevents arguments. If the defense jumps offside, give the attack 5 yards.

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