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Flag Pull Duel Ladder

Thirty-second 1-on-1 duels in small squares to pull your opponent's flag without losing your own; winners move up a square and losers move down, like a ladder. It wakes up legs and reflexes with quick changes of direction and constant partner changes.

PhaseWarm-up
Duration8 min
Ages16–18
SpaceOutdoor yard
EquipmentFlag belts, cones
IntensityHigh

How to play

  1. Cone off a line of 12 squares, about 12 x 12 feet each, numbered 1 (top) to 12. Every student wears a flag belt with one flag on the back or side.
  2. Put two students in each square at random (if there's an extra, they wait at square 12 and join the next round).
  3. First, 1 minute of warm-up in the square: side shuffles and fakes with a partner without trying to pull the flag.
  4. On the whistle, a 30-second duel: each player tries to pull the other's flag without leaving the square. First to pull wins; if nobody does within 30 seconds, settle it with rock-paper-scissors.
  5. The winner moves up one square and the loser moves down one; the winner in square 1 and the loser in square 12 stay put. Take 15 seconds of rest while switching squares.
  6. Play about 10 rounds (about 7 min); at the end, each student says which square they finished in and which fake worked best.

Rules

Variations

Easier

Use 15 x 15 foot squares, and each student wears two flags; you must pull both to win.

Standard

Thirty-second duels in 12 x 12 foot squares with one flag each.

Harder

Use 9 x 9 foot squares and keep one hand behind your back during the duel.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The ladder naturally matches students of similar ability. Watch for arm blocking, which is the most common cause of bumps.

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