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Find-the-Flaws Warm-Up

A group leads a warm-up with four deliberate mistakes (order, intensity, technique, or duration), and the class has to spot them while doing it and suggest the fix. Students learn the principles of a good warm-up by doing, not just listening.

PhaseWarm-up
Duration10 min
Ages16–18
SpaceAny space
Equipmentcards
IntensityModerate

How to play

  1. In the previous class, a group of four designs a 5-minute warm-up with four hidden mistakes, for example: long static stretches at the start, a sprint in the first minute, bouncing stretches, or knees caving in on squats.
  2. The teacher checks the mistakes so none is actually dangerous and hands out one card per pair.
  3. The group leads its warm-up (5 min) and everyone else follows carefully; whenever a pair thinks they see a mistake, they jot it on the card without interrupting.
  4. Share-out (2 min): pairs report the mistakes they found; the leading group confirms which were real, one point per correct mistake.
  5. Fixed version (3 min): the whole class repeats the exercises with the mistakes corrected, in the right order and with proper technique.

Rules

Variations

Easier

The teacher leads the warm-up with two obvious mistakes and hints at which phase they are in.

Standard

A student group leads a warm-up with four mistakes and the class finds and fixes them.

Harder

Hide six mistakes, including errors in duration and in the transition to the main activity.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This works best after you've covered warm-up principles. Make sure the fixed version is done in full so everyone is properly warmed up.

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