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Elbow Tag

A classic tag game where pairs linked at the elbow serve as safe spots: a runner hooks onto a pair, and the player on the far end must take off. Students practice attention, reaction time, speed, and choosing the best moment to get safe.

PhaseMain activitie
Duration14 min
Ages8–10
SpaceOutdoor yard
Equipmentpinnies, cones
IntensityHigh

How to play

  1. Use cones to mark a 25 x 25 yd area. Form 10 pairs linked at the elbow, free hand on the hip, spread out at least 3 yd apart (2 min).
  2. The other 5 students start loose: 2 taggers in pinnies and 3 runners.
  3. On the whistle, taggers try to tag a runner. To get safe, a runner hooks an elbow onto one end of a pair.
  4. At that moment, the player on the other end unhooks and becomes a runner: they must take off right away.
  5. If a tagger tags a runner, they switch roles and the pinnie. The new tagger counts to three before chasing.
  6. Play 3-minute rounds, changing pairs and taggers between rounds. Play 4 rounds.

Rules

Variations

Easier

One tagger and pairs placed closer together so getting safe is easier.

Standard

Two taggers, three runners, and pairs linked at the elbow.

Harder

Use trios instead of pairs: when someone hooks on, the player on the far end runs, and the middle player decides which way the group turns.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The most common problem is a pair arguing and the right player not leaving; pause and remind everyone that leaving fast is part of the game. A smart runner hooks on far from the tagger so the new runner starts with an advantage.

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