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Double Circle Mixer Challenges

Two circles, one inside the other, travel in opposite directions using different locomotor skills while the music plays; when it stops, students face whoever is in front of them and complete a short partner challenge. It builds a warm-up, class connections and communication.

PhaseWarm-up
Duration8 min
Ages12–14
SpaceOutdoor yard
Equipmentmusic
IntensityModerate

How to play

  1. Split the class in half: an inner circle facing out and an outer circle facing in, standing face to face.
  2. With the music on, the inner circle moves right and the outer circle moves left. The teacher calls the movement: jog, side gallop, skip or grapevine.
  3. When the music stops, everyone faces the person in front of them and listens for the challenge.
  4. 20-second challenges: 5 mirror squats, a high-low-elbow high-five combo, rock-paper-scissors with jumping feet, or a one-leg balance pressing palms together.
  5. Run 8 rounds in about 5 minutes so every student works with 8 different classmates.
  6. Final round: partners invent a 4-move handshake and teach it to the pair next to them.

Rules

Variations

Easier

Circles only walk, and the challenges are simple copy-the-move tasks.

Standard

Circles change movement every round, with eight different challenges.

Harder

When the music stops, partners have 3 seconds to find each other; if not, both do 5 jumping jacks before the challenge.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

This works well at the start of the year or to break up cliques. If the circles lose their shape, mark the path with cones.

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