Discus: From Standing Throw to Full Turn
A four-step progression toward the discus turn with a soft disc: facing forward, side-on, half turn and full turn. Each student decides which step to stay at so they throw with control.
How to play
- Each student chalks a circle about 2.5 m across at their spot, spaced from the next one; sector marked with cones (3 min).
- Steps 1 and 2: facing-forward throw and side-on throw with a hip turn (6 min).
- Step 3: half turn without the disc, pivoting on the ball of the left foot (right-handers), then with the disc (7 min).
- Step 4: full turn walking without the disc, then slowly with it, only if the half turn is under control (8 min).
- Three throws at the chosen step; a partner checks they stay inside the circle (4 min).
- Share-out on which step gives more distance and why (2 min).
Rules
- At least 5 m between circles and one throwing direction.
- In the turn, don't release until you face the sector.
- Nobody turns with someone closer than 5 m behind or beside them.
- Group retrieval on the signal.
Variations
Easier
Steps 1 and 2 only.
Standard
Up to the half turn.
Harder
Full turn and compare distances with the half turn.
Adaptations
- Visual impairment: stays at step 2 with sound cues for direction and a partner watching the space.
- Dizziness: no turning; works steps 1–2 and analyzes a partner.
- Wheelchair user: seated side throw with trunk rotation.
Learning goals
- Progress toward the turn in discus.
- Choose a technical level you can control.
- Keep balance during rotation.
Equipment for a class of 25
- soft flying discs: 15
- cones: 12
- chalk: 6
Teacher tip
The full turn with real implements is club-level work; here it's enough to feel the rotation. For lefties everything is mirrored: they pivot on the right foot and throw from the left end of the line.
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