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Digital Spinner: The Screen Picks Your Warm-Up

A digital spinner on a tablet decides which mobility drill or movement pattern the whole class does next. It warms up the body progressively and shows a simple way technology can help run a lesson.

Illustration of the PE activity Digital Spinner: The Screen Picks Your Warm-Up
PhaseWarm-up
Duration10 min
Ages12–16
SpaceAny space
EquipmentTablets, Portable speakers, cones
IntensityModerate

How to play

  1. Easy jog inside the coned area with ankle, knee, hip and shoulder mobility (2 min).
  2. The teacher spins a digital wheel with six mobility drills; everyone does the one that comes up for 40 seconds (3 min).
  3. Second wheel with six movement patterns: high knees, butt kicks, side shuffle, zigzag, bear crawl and light hops; chain them without stopping (3 min).
  4. A volunteer spins the wheel and decides whether to repeat or change; finish with two build-up sprints (2 min).

Rules

Variations

Easier

A wheel with four familiar drills and 30 seconds each.

Standard

Six options per wheel and 40 seconds per drill.

Harder

Two wheels at once: one picks the drill and the other picks the format (in pairs, on one foot, backward).

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Any free spinner or random-picker website works; set it up ahead of time in case the Wi-Fi drops. Without a tablet, a big foam die and a numbered list on the whiteboard do the same job.

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