Devil Stick: The Full Flip
Building on the tick-tock in the air, students learn to make the stick do a full rotation before catching it again. It demands control of strike force and reading the object's spin.
How to play
- Review the tick-tock in the air, going for ten taps in a row (5 min).
- High, slow tick-tock: strike a little lower so the stick rises and the spin is easy to see (7 min).
- Full flip: a firmer strike below the middle, let it rotate once, and catch it back into tick-tock (8 min).
- Combo: three tick-tocks, one flip and three more tick-tocks (6 min).
- Show your best combo to your partner, who gives one tip (4 min).
Rules
- Short turns per pair, switching every minute.
- Nobody stands in front of the person working.
- Work away from walls, windows and lights.
- Leave a dropped stick still and pick it up; don't kick it.
Variations
Easier
Half flip and catch.
Standard
Full flip caught back into tick-tock.
Harder
Two flips in a row or a full flip while walking.
Adaptations
- Students without a solid tick-tock: keep working the progression from the floor.
- Students with low vision: use a stick with colored tips against a plain background.
- Shoulder injury: work with a shorter stick at chest height.
Learning goals
- Expand the devil stick trick repertoire.
- Match strike force to the spin you want.
- Persist through a task with lots of misses.
Equipment for a class of 25
- devil sticks with hand sticks: 15
Teacher tip
Space groups well apart: the stick sometimes flies off. Common mistake: striking at the middle, which only pushes it; the flip strike is clearly below the middle.
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