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Devil Stick: The Full Flip

Building on the tick-tock in the air, students learn to make the stick do a full rotation before catching it again. It demands control of strike force and reading the object's spin.

Illustration of the PE activity Devil Stick: The Full Flip
PhaseMain activitie
Duration30 min
Ages14–16
SpaceAny space
EquipmentDevil sticks with hand sticks
IntensityModerate

How to play

  1. Review the tick-tock in the air, going for ten taps in a row (5 min).
  2. High, slow tick-tock: strike a little lower so the stick rises and the spin is easy to see (7 min).
  3. Full flip: a firmer strike below the middle, let it rotate once, and catch it back into tick-tock (8 min).
  4. Combo: three tick-tocks, one flip and three more tick-tocks (6 min).
  5. Show your best combo to your partner, who gives one tip (4 min).

Rules

Variations

Easier

Half flip and catch.

Standard

Full flip caught back into tick-tock.

Harder

Two flips in a row or a full flip while walking.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Space groups well apart: the stick sometimes flies off. Common mistake: striking at the middle, which only pushes it; the flip strike is clearly below the middle.

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