PatioLab
Home › Activity library › Main activities for High School › Design Your Pentathlon: Rules, Safety and a Pilot Run

Design Your Pentathlon: Rules, Safety and a Pilot Run

In groups, students design a five-event school combined competition with available equipment, including rules, a scoring system and a safety routine. Each group then pilots one of its events.

Illustration of the PE activity Design Your Pentathlon: Rules, Safety and a Pilot Run
PhaseMain activitie
Duration45 min
Ages14–16
SpaceField
Equipmentfoam javelins, Medicine balls, hoops, cones, Sheets of paper, Pencils
IntensityModerate

How to play

  1. Present the challenge and conditions: five events, at least two jumps and two throws, school equipment and fair scoring (4 min).
  2. Design in groups of five: each member writes up one event with measurement, attempts and a safety rule (12 min).
  3. Peer review: another group reads the design and points out one risk and one improvement (6 min).
  4. Revise and set up on the field the event the group chooses to pilot (6 min).
  5. Pilot run: each group runs its event while the rest of the class rotates through the stations (14 min).
  6. Debrief: which event worked best and what would you change? (3 min).

Rules

Variations

Easier

Design three events with a guided template.

Standard

Five events with an open template.

Harder

Also build a points table that balances strength events with accuracy events.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Give a template with sections (name, equipment, measurement, attempts, safety, points) so groups stay on track. If there's no time for every pilot, leave two for next class.

Add this activity to your lesson

PatioLab has "Design Your Pentathlon: Rules, Safety and a Pilot Run" and 8714 more activities ready to drag into your lesson and run from your phone in the gym.

More main activities for High School

"Switch!": Talking Defense Against Screens in 3v3

⏱ 20 min👥 Ages 14–16📍 Outdoor yard
Equipment: Basketballs, Basketball hoops, pinnies

3v3 games where the offense uses ball screens and the defense must decide out loud whether to switch or stay with their player.

man-to-man defense High intensity

“Throw Like a Girl”: Your Other Arm Explains It

⏱ 25 min👥 Ages 16–18📍 Field
Equipment: Tennis balls, cones, Measuring tapes, Observation checklists
Coordination Moderate intensity

1 vs. 1 Channel Duel: Dodge and Score

⏱ 20 min👥 Ages 12–16📍 Outdoor yard
Equipment: Tag belts, Footballs (oval balls), cones
evasion High intensity

1-2-3 Touch Cooperative Rally

⏱ 15 min👥 Ages 12–16📍 Outdoor yard
Equipment: Volleyball, net, stopwatch
Cooperation Moderate intensity

1-2-3-2-1 Running Pyramid Intervals

⏱ 24 min👥 Ages 16–18📍 Field
Equipment: cones, whistles, stopwatch
Endurance High intensity

1-on-1 from Triple Threat: Jab Step, Fake and Go

⏱ 25 min👥 Ages 16–18📍 Outdoor yard
Equipment: Basketballs, cones, pinnies
decision making High intensity