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Design Your Own Wrestling Game: Rules, Risks and Trial

In groups, students design their own wrestling or opposition game with a goal, rules, equipment and a risk check, and test it with another group. They apply what they learned in the unit about safety, consent and opposition.

Illustration of the PE activity Design Your Own Wrestling Game: Rules, Risks and Trial
PhaseMain activitie
Duration35 min
Ages14–16
SpaceAny space
Equipmentmats, Judo belts, Cushions, Planning sheets
IntensityModerate

How to play

  1. Groups of five get the design sheet: goal, starting position, what can be gripped or pushed, how to win, and three risks with a rule for each (5 min).
  2. Design and first test inside the group with the available gear (10 min).
  3. Safety check: the teacher visits each group and approves or fixes the rules before the game is taught (5 min).
  4. Each group teaches its game to another group and they play it together (10 min).
  5. The guest group gives one improvement and one compliment; write them on the sheet (5 min).

Rules

Variations

Easier

Start from a game in the unit and change two rules.

Standard

A new game with a complete sheet, tested with another group.

Harder

The game must include an adaptation for a blind classmate or a wheelchair user.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make the sheet with set boxes; a blank page wastes a lot of time. The usual mistake is games that reward the strongest: ask "How could a smaller student win?"

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