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Design-a-Line Parkour Team Challenge

In teams, students design a parkour line, a route with at least five movements they have learned, check its safety, and test it before swapping with another team. Students work on creativity, planning a movement project, and reducing risk.

PhaseMain activitie
Duration25 min
Ages14–16
SpaceField
EquipmentGym bench, mats, cones, hoops
IntensityModerate

How to play

  1. Make 5 teams of 5, each with an area, one bench, two mats, four cones, and two hoops. Explain the task: a line with five movements, such as a precision jump, a vault, a balance, a roll, and an underbar (3 min).
  2. Design: the team places the equipment, marks the route with cones, and decides the order of movements (6 min).
  3. Safety check: the team makes sure nothing moves, there is landing space, and nothing is higher than the hips; the teacher signs off (2 min).
  4. Test: each member runs the line three times, first walking and then with flow (6 min).
  5. Swap: teams rotate to try another team's line and leave one comment on the smoothest and the hardest part (8 min).

Rules

Variations

Easier

The line has three movements and is walked through.

Standard

Five movements, a test run, and team rotation.

Harder

Design an out-and-back line with seven movements and no pauses.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Give teams a firm time limit for setup or it drags on. Check each line before testing: it is the best moment to teach risk prevention.

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