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Course Setter for a Day: Sprint Courses with Real Route Choices

With a 'forest' of 30 controls already set out in the schoolyard, each pair designs a sprint course following good course-setting principles, and another pair runs it. Students learn to see orienteering from the other side: the person who designs it.

Illustration of the PE activity Course Setter for a Day: Sprint Courses with Real Route Choices
PhaseMain activitie
Duration35 min
Ages16–18
SpaceOutdoor yard
EquipmentSchool maps, Control markers, Crayons, Control cards, Red markers
IntensityModerate

How to play

  1. Course-setting principles: vary leg length and direction, include at least two route-choice legs, avoid entering and leaving a control the same way, and place controls only in safe spots (5 min).
  2. Design in pairs: using the 30-control map, each pair draws a 6-control course in red and writes why they chose each leg (10 min).
  3. Peer review: another pair checks the course against a checklist and suggests one change (5 min).
  4. Test run: pairs swap courses and each member runs it separately; the designers time them and watch their route choices (10 min).
  5. Feedback: the runner says which leg made them think, and the setter checks whether the route choice played out as planned (5 min).

Rules

Variations

Easier

4-control course with one route-choice leg.

Standard

6 controls with two route-choice legs.

Harder

8 controls, three route-choice legs, and a target time from the setter to compare afterward.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Hang the 30 numbered controls before class and print the map with all of them in purple or black so the red courses stand out. The typical mistake is putting controls too close together with no choice; require at least two possible routes per leg.

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