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Course Controller: Check Another Team's Course

Each group acts as controller, the official who checks the course setter's work at a meet: they get a course with three hidden errors, check it on paper and on the ground, and write a report. It builds critical analysis of a course and respectful communication.

Illustration of the PE activity Course Controller: Check Another Team's Course
PhaseMain activitie
Duration35 min
Ages14–16
SpaceOutdoor yard
EquipmentSchoolyard maps, Control markers, Checklists, Markers
IntensityLow

How to play

  1. Explain the role and the checklist: control where the map says, unique codes, correct numbering, minimum distance between controls, safe legs (5 min).
  2. Paper check of the course received (7 min).
  3. Field check on foot, control by control (12 min).
  4. Report and corrections on the map with a marker (6 min).
  5. Each group takes one minute to present the errors found and how they'd fix them (5 min).

Rules

Variations

Easier

Courses with two obvious errors and a checklist with hints.

Standard

Three hidden errors per course.

Harder

Besides the errors, suggest an improvement for a boring leg.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Works best after a course-setting lesson. Prepare four courses with different errors (shifted control, repeated code, a leg through an off-limits area, two controls two meters apart) and make copies.

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