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Cornhole: Slide, Airmail, Block or Push

Cornhole doubles where, before every bag, you must choose and call one of four named shots. It turns an aiming game into a decision game based on what's on the board.

Illustration of the PE activity Cornhole: Slide, Airmail, Block or Push
PhaseMain activitie
Duration30 min
Ages16–18
SpaceAny space
EquipmentCornhole boards or cardboard boxes, Bean bags, Masking tape, Situation cards
IntensityLow

How to play

  1. Four named shots: slide (lands short of the hole and slides in), airmail (goes straight in without touching the board), block (left in front of the hole to cover it) and push (hits one of your own bags to knock it in). Reminder: on the board 1 point, in the hole 3, and both teams' points cancel out (5 min).
  2. Guided practice: four bags of each type per student from about 6 m, setting up the situation on the card first (8 min).
  3. 2-on-2 game to 21 or until time runs out: before each bag, the partner calls the chosen shot and the scorekeeper records whether it worked (12 min).
  4. Review: which shot scored the most? Which block changed an inning? Each pair writes its decision rule for when the hole is covered (5 min).

Rules

Variations

Easier

Slide and airmail only, from 4–5 m.

Standard

Four named shots, called in advance, and a game to 21 with cancellation scoring.

Harder

Each pair may use only two airmails per inning and must try at least one block.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

A regulation board is 2 ft x 4 ft with a 6-inch hole; a large tilted cardboard box with a hole cut out is fine to start. If bags won't slide on cardboard, wrap the box in packing plastic. The typical mistake is throwing airmail every time: limit it in the harder variation.

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