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Control Capture: Team Territory Battle

Four teams compete to capture the control flags on the map by clipping on clothespins in their color, and they can take back flags held by other teams. Students practice navigating at speed, team strategy and fair-play decision making.

PhaseMain activitie
Duration25 min
Ages10–12
SpaceField
EquipmentControl markers, Maps, Clothespins, Colored pinnies
IntensityHigh

How to play

  1. Place 16 flags, each with a cord for clipping clothespins. On the map, each flag shows its value: 1 point nearby, 2 mid-range and 3 far away.
  2. Form 4 teams in colored pinnies; each gets 20 clothespins in its color and 4 maps. Explain for 3 minutes and give 3 more for planning.
  3. On the signal, teams go out in pairs carrying 2 clothespins max. At a flag, clip on your own pin if it's empty, or swap one rival pin for yours.
  4. Rival pins that are removed go to the teacher at the start area, where pairs also reload.
  5. Play 2 rounds of 7 minutes with a 2-minute break to adjust strategy. After each round, add up each team's flag points.
  6. Finish with 3 minutes on which strategy worked best.

Rules

Variations

Easier

No removing rival pins: the team on the most different flags wins.

Standard

Four teams, 16 flags with point values, and rival pins can be swapped.

Harder

To capture a flag, the pair must bring the code from another flag listed on the map.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use clothespins in very different colors and count them before you start. Stand in a central spot where you can see the flags; the 5-meter rule is key to preventing grabbing.

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