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Constraint Card Warm-Up Design Challenge

Each group draws two constraint cards, such as no equipment, everything in pairs, or no talking, and has 3 minutes to design a 3-minute warm-up that meets them. Then they lead it for another group, building creativity, planning, and problem-solving.

PhaseWarm-up
Duration12 min
Ages14–16
SpaceOutdoor yard
EquipmentChallenge cards, cones, stopwatch
IntensityModerate

How to play

  1. Make six groups of four and take 1 minute to explain the required structure: mobility, general activation, and one higher-intensity move at the end.
  2. Each group draws two challenge cards, for example: no talking, everything with a partner, only one cone, don't step on the lines, always stay connected, or stay inside a 5-yard square.
  3. Groups have 3 minutes on the stopwatch to design and rehearse their warm-up.
  4. Pair up the groups: group A leads its warm-up for group B for 3 minutes.
  5. Switch roles, and group B leads its warm-up for group A for another 3 minutes.
  6. Each group guesses the other group's two constraints; if they get both, both groups earn a point on the class whiteboard.

Rules

Variations

Easier

One constraint card plus a list of backup exercises.

Standard

Two constraint cards and 3 minutes to design.

Harder

Three constraint cards, and the other group can't ask any questions during the explanation.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Make cards that are doable for everyone: avoid constraints that involve carrying people or closing eyes. Fast groups can draw a third card.

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