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Class League Game Day Run by a Student Committee

One game day of a multi-week class league where students run everything: team managers, referees, timers, standings and game recaps. Students experience real sports management, own each job and compete with good sportsmanship.

PhaseMain activitie
Duration30 min
Ages16–18
SpaceField
EquipmentTeam handball, goals, pinnies, Whiteboard, Markers, stopwatch, whistles
IntensityModerate

How to play

  1. Before game day, a committee of 5 posts the schedule: five fixed teams of 4, two games at a time and one team sitting out each slot.
  2. At the start, the committee assigns jobs: the team sitting out provides a referee and a timer per court, and each team manager checks their court (3 min).
  3. Slot 1: two 10-minute 4-on-4 team handball games with a rotating goalkeeper; the committee settles questions with the rules sheet.
  4. Slot 2: the resting team comes in, and opponents and jobs switch per the schedule (10 min).
  5. The committee updates standings: 3 points for a win, 1 for a tie and 1 sportsmanship point from the referee (3 min).
  6. Wrap-up: the committee reads a two-sentence recap of each game and announces the next game day (4 min).

Rules

Variations

Easier

The teacher acts as committee and students only referee and keep time.

Standard

A student committee manages jobs, standings and recaps.

Harder

The committee also handles discipline and posts standings and recaps on the school website.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Keep teams the same all league long to build identity. Your job is to oversee safety and back up the committee, not answer every question for them.

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