Class Bouldering League: Tops, Zones and Judges
A mini bouldering competition based on the official tops-and-zones format: each problem has a zone hold partway up and attempts are counted. Students judge, set and run the clock as well as climb.
How to play
- Explain the format: top (control the final hold with both hands), zone (control the middle hold) and attempts; ties go to fewer attempts (4 min).
- Assign roles: four teams rotating through climbing, judging a problem, timekeeping and resting (3 min).
- 4-minute rounds per problem with 4 minutes to rotate: each climber can try the problem as many times as they like on their turn (24 min).
- Judges tally scores, post the standings and give a "best judge" award voted by the climbers (5 min).
- Debrief: what makes a competition fair, and what jobs exist behind it (judge, route setter, organizer) (4 min).
Rules
- The judge has the final say on their problem.
- Feet under 1.5 m and mats checked before each round.
- At least 30 s rest between attempts.
- No coaching the climber during their turn, just like in real comps.
Variations
Easier
Three problems, no time limit.
Standard
Four problems with 4-minute rounds.
Harder
Four problems plus a super-final for the top four on a surprise problem.
Adaptations
- Students with disabilities: can compete on an adapted problem and compare their score with their own in a later session.
- Injured students: head judge or standings manager.
- Students who don't want to compete: offer the setter role for the surprise problem.
Learning goals
- Learn the bouldering competition format.
- Take on organizing roles responsibly.
- Value fair play and careers in the sport.
Equipment for a class of 25
- wall bars: 10
- gym mats: 12
- colored tape: 3
- scorecards: 28
- stopwatches: 4
Teacher tip
Make scorecards with columns for attempts to top and attempts to zone. The usual problem is a judge who can't see the zone hold clearly: mark it with very visible tape.
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