PatioLab
Home › Activity library › Warm-ups for Middle School › Build-and-Swap Warm-Up Dice

Build-and-Swap Warm-Up Dice

Each group builds a cardstock die with six warm-up exercises that follow a clear progression, then swaps it with another group to test it. Students practice planning, creativity, and giving useful feedback on someone else's work.

PhaseWarm-up
Duration12 min
Ages12–14
SpaceOutdoor yard
EquipmentCardstock, Markers, Masking tape
IntensityModerate

How to play

  1. Make groups of four and give each group a printed cube template on cardstock, markers, and masking tape.
  2. For 4 minutes, the group writes one exercise per side: two mobility moves, two locomotor moves, and two higher-intensity moves, each with reps or seconds.
  3. Groups assemble the die and test it themselves with two rolls to check that the instructions make sense.
  4. On the signal, each group hands its die to the group on its right and gets a new one.
  5. For 5 minutes, the group takes turns rolling the new die and doing each move; whoever rolls leads and counts.
  6. In the last minute, each group returns the die with a sticky-note comment: which move worked best and which one they would change.

Rules

Variations

Easier

Give a list of twelve moves so the group only picks and copies six.

Standard

Each group invents and writes its own six moves following the progression.

Harder

The die must include one move per body area and one partner move, and the receiving group rates its clarity from 1 to 5.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Have templates pre-cut to save time; if you're short on time, the die can be a sheet with six numbered boxes plus a regular die.

Add this activity to your lesson

PatioLab has "Build-and-Swap Warm-Up Dice" and 3999 more activities ready to drag into your lesson and run from your phone in the gym.

More activities like this

More warm-ups for Middle School

2v2 Plus One Keep-Away Grids

⏱ 10 min👥 Ages 14–16📍 Outdoor yard
Equipment: Team handball, pinnies, cones

A short keep-away game in 10 x 10 yard grids: two pairs compete for the ball while a neutral player always plays with the team in possession.

getting open High intensity

30-Second Partner Passing Record

⏱ 10 min👥 Ages 12–16📍 Outdoor yard
Equipment: basketball, cones, stopwatch

In pairs, students count how many good passes they complete in 30 seconds using different basketball passes and try to beat their own record on every attempt.

passing Moderate intensity

4v1 Warm-up Rondo

⏱ 10 min👥 Ages 13–16📍 Field
Equipment: balls, cones

4v1 rondo in an 8×8-meter square: four players keep possession with passes along the ground while one player in the middle tries to win the ball.

Coordination Moderate intensity

5-10-5 Pro Agility Reaction Duel

⏱ 10 min👥 Ages 14–16📍 Outdoor yard
Equipment: cones

In pairs, on three cones 5 m apart, one student reacts to a partner's signal, sprints to the side shown, touches the line, crosses 10 m to the far side and returns to…

Agility High intensity

5-4-3-2-1 Shake-Out

⏱ 5 min👥 Ages 12–14📍 Any space
Equipment: No equipment

A quick drama and creative movement warm-up in which the group shakes arms and legs while counting down out loud from 5 to 1, faster each time.

Activation Moderate intensity

5v2 Technical Warm-up Rondo

⏱ 10 min👥 Ages 13–16📍 Field
Equipment: balls, cones

A 5v2 rondo (keep-away) to warm up with the ball: five players around the outside of a square keep possession while two in the middle try to win it.

Coordination Moderate intensity