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Bottle Stomp Rockets

A 2-liter bottle and a pipe make a launcher that fires a paper rocket when a student lands on it with a two-foot jump. Students practice jumping and landing softly, sprinting to retrieve, and beating their own best mark.

PhaseMain activitie
Duration25 min
Ages8–12
SpaceField
EquipmentRecycled bottles, PVC pipes, Scrap paper, Masking tape, cones
IntensityModerate

How to play

  1. Build it (8 min): the teacher brings the launchers (a 16-inch pipe taped into the bottle mouth). Each student rolls paper around the pipe, tapes it, closes the tip, and adds three fins.
  2. Setup: 5 launchers in a line 10 feet apart, each pipe propped on a cone at 45 degrees toward the empty field, with cones every 5 yards.
  3. Launch (10 min): groups of 5 line up behind each launcher. Load the rocket, call "Range clear!", jump onto the bottle with both feet, and land with bent knees.
  4. The launcher runs for the rocket, notes the zone, and jogs back; the next student blows into the pipe to reinflate the bottle.
  5. Accuracy challenge (5 min): place a big hoop in the 10-yard zone; adjust the angle and jump force to land the rocket inside.
  6. Wrap-up (2 min): each student compares their best mark to their first one and explains what changed.

Rules

Variations

Easier

Launch with a hard one-foot stomp instead of a jump, with no measuring.

Standard

Two-foot jump, distance zones, and the accuracy challenge.

Harder

Each student modifies the rocket (fins, nose weight) and compares marks before and after.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use soda bottles, which hold up best, and keep spares. If the pipe joint leaks air, the rocket won't fly.

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