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Bail-Out Points: A Plan B for Every Leg

Groups split a route into legs and mark on the map where they could leave it on each leg if something goes wrong. Then they work through simulated incidents, deciding whether to push on, turn back, or bail out.

Illustration of the PE activity Bail-Out Points: A Plan B for Every Leg
PhaseMain activitie
Duration30 min
Ages16–18
SpaceGym or classroom
EquipmentTopographic maps, Markers, Incident cards
IntensityLow

How to play

  1. What a bail-out point is: a place where you can leave the route by an easy path toward a road, a village, or a hut (4 min).
  2. In groups of four, students split the map route into legs and mark at least one bail-out per leg, with the estimated time to reach it (10 min).
  3. Simulation: the teacher places each group at a point on the route and hands them an incident card (storm forecast for 2 p.m., bad blisters, one hour behind schedule, fog). The group has 2 minutes to decide: continue, go back, or bail out. Three rounds (10 min).
  4. Compare: two groups that got the same card compare decisions and reasons (4 min).
  5. Each group adds its bail-out points to the trip plan (2 min).

Rules

Variations

Easier

A short route with suggested bail-outs that the group just evaluates.

Standard

A full route with group-marked bail-outs and three incidents.

Harder

Chained incidents: the second card builds on the decision made after the first.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use a real route in the area where you'll actually go, so the work feeds the real trip. The usual mistake is marking a direct cross-country descent as a bail-out, which is often more dangerous than continuing.

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