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Animal Track Trackers

Each team follows an animal's trail of footprint cards across the playground, moving the way that animal moves, until it finds the animal's den. The trails cross each other. Students practice observation, visual discrimination and exploring their surroundings.

PhaseMain activitie
Duration20 min
Ages8–10
SpaceOutdoor yard
Equipmentcards, hoops, Worksheets, Pencil, Masking tape
IntensityModerate

How to play

  1. Before class, lay out 5 trails of 8 cards (fox, rabbit, deer, duck and raccoon) spaced 5 to 10 meters (15 to 30 feet) apart. Each trail ends at a hoop, the den, with a question about that animal.
  2. Take 3 minutes to show the 5 tracks and how each animal moves: rabbits hop with feet together, ducks waddle in a squat, foxes jog on tiptoe.
  3. Form 5 teams of 5 and give each an animal. On the signal, teams find their first track near the start and follow the trail moving like their animal.
  4. Other animals' cards sit at the crossings: follow only your own. At the den, answer the question and jog back.
  5. Each team switches animals and goes again. Play 3 rounds of 4 minutes.
  6. Wrap up for 3 minutes as each team completes a worksheet matching each track to its animal.

Rules

Variations

Easier

Use trails that don't cross and a different card color for each animal.

Standard

Five crossing trails, animal movements and a question at the end.

Harder

Remove the start signs; teams figure out the trail direction from the way the tracks point.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Laminate the cards and tape them to the ground or to posts so they don't blow away. Tie it to science class: which animals live near the school and how to spot their tracks on a field trip.

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