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Add-On: A Memory Traverse Where Everyone Adds a Move

A classic climbing-gym game: the first climber does two moves, the next repeats them and adds one, and so on until someone forgets or falls. It trains sequence memory and reading what others do.

Illustration of the PE activity Add-On: A Memory Traverse Where Everyone Adds a Move
PhaseMain activitie
Duration20 min
Ages16–18
SpaceGym or classroom
EquipmentWall bars, mats
IntensityModerate

How to play

  1. Groups of 5 per section; agree on the start rung and explain that a "move" is moving one hand or one foot (2 min).
  2. First game: each climber repeats the sequence and adds a move; whoever slips up becomes the group's out-loud memory keeper (7 min).
  3. Second game with a hold rule: you can only add rungs that haven't been used yet (6 min).
  4. Group record: log the longest sequence, and each group explains the trick they used to remember it (5 min).

Rules

Variations

Easier

You may say the sequence out loud while climbing.

Standard

Silent sequence, one move per turn.

Harder

Each turn adds two moves and one must be a hand cross.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Works the same on wall bars or a climbing wall. The usual mistake is adding impossible moves to knock out the next person; the "you must be able to do it" rule shuts that down.

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