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Adapted Padel: Rules Matches with a Case of the Day

Adapted padel matches where, before each round, a group presents a real rules case and acts it out on court. Referees in pinnies then apply it during the round.

Illustration of the PE activity Adapted Padel: Rules Matches with a Case of the Day
PhaseMain activitie
Duration35 min
Ages16–18
SpaceOutdoor yard
EquipmentPaddle rackets, Padel balls, cones, Badminton net, Scenario cards, pinnies
IntensityModerate

How to play

  1. Hand out cases: each group of 5 gets a card (ball hits the wall before the opponents' ground, double hit, touching the net with your body, serve that misses the box, ball that hits a player) and plans how to explain it (5 min).
  2. Round 1: one group acts out its case in 1 minute; then four players play while a referee in a pinnie applies that case plus earlier ones (9 min).
  3. Round 2: new case, rotate referee and pairs (9 min).
  4. Round 3: new case, rotate (9 min).
  5. Wrap-up: each referee shares the toughest call they had to make (3 min).

Rules

Variations

Easier

Only two cases per class, and points start with a hand toss.

Standard

One new case per round with a rotating referee.

Harder

Groups invent a tricky case and the rest must settle it by checking the rulebook on a phone.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Case cards take ten minutes to make on card stock; check the official padel rulebook beforehand so the cases are accurate. Common mistake: referees drift into following the play; station them at the net post and keep them still.

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