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Active Planner: Plan Your Week and Try One Day

Each student designs a realistic week of physical activity on a sheet or in a spreadsheet, then tries a short session from that plan in class. It connects planning with data to real practice.

Illustration of the PE activity Active Planner: Plan Your Week and Try One Day
PhaseMain activitie
Duration30 min
Ages14–16
SpaceAny space
EquipmentPlanning sheets, Pencils, Tablets, cones, Jump ropes
IntensityModerate

How to play

  1. What counts as physical activity, and the WHO recommendation for teens: an average of 60 minutes a day of moderate-to-vigorous activity (4 min).
  2. Fill in the weekly planner: day, activity, time, intensity and place, including getting around town and any sports already played (8 min).
  3. Pick one day from the plan and design a 10-minute session with the equipment available (5 min).
  4. Try the sessions in pairs, each doing the other's (10 min).
  5. Adjust: what would you change to make the plan realistic, and how will you track it this week? (3 min).

Rules

Variations

Easier

A template with pre-written activities to choose from and three days to plan.

Standard

A full week with times and intensity.

Harder

A spreadsheet that adds up each day's minutes and colors the days that meet the recommendation.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Check the next week which parts of the plan actually happened; that's the most useful conversation. Some students have family responsibilities or no access to facilities, so value modest plans.

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