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500: Fly Ball Batting Game

A classic American playground game where one player hits off a tee and everyone else tries to catch the ball, earning points until someone reaches 500. Students practice catching fly balls and grounders, directed hitting, and keeping score.

PhaseMain activitie
Duration20 min
Ages9–12
SpaceField
EquipmentBatting tees, Soft bats, soft balls, cones
IntensityModerate

How to play

  1. Make groups of 5 and set 5 tees in a row about 20 ft apart, all hitting in the same direction; fielders spread out 30–60 ft in front (2 min).
  2. The batter hits the soft ball off the tee toward their group's area; everyone else tries to catch it.
  3. Points for the fielder: fly ball 100, one bounce 75, two bounces 50, grounder 25; dropping a ball that was catchable in the air costs 50.
  4. Whoever reaches 500 becomes the batter and resets to zero; if nobody gets there, change batters every 6 hits so everyone bats.
  5. The old batter joins the fielders with 0 points and play continues (16 min).

Rules

Variations

Easier

The batter throws the ball instead of hitting it, and fielders move in to 25 ft.

Standard

Hitting off a tee with the 100, 75, 50, 25 point scale.

Harder

The batter self-tosses and hits without a tee, and a one-handed catch is worth 150.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Review catching technique: hands together like a basket, eyes on the ball all the way in. Watch that fielders do not bunch up in one spot; have them spread out at different depths.

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