4x100 Relay: Right Hand, Left Hand and the Inside of the Curve
Teams discover why the baton alternates hands in the 4x100 and why each runner uses a specific side of the lane. They then run the full four-leg pattern on a track marked out with a curve.
How to play
- Opening challenge: with one lane and a curve marked in cones, each team decides which hand each runner carries the baton in and why, and explains it in 30 seconds (4 min).
- Classic pattern: first and third runners use the right hand on the inside of the curve; second and fourth use the left on the outside of the straight. Walk it through (5 min).
- At a jog: four exchanges in a row on the marked track, never switching hands (6 min).
- At speed: two full runs per team while a teammate watches for any hand switching (7 min).
- Wrap-up: each team explains the advantage of hugging the inside of the curve (3 min).
Rules
- Nobody switches the baton to the other hand during their leg.
- Each runner waits in their spot without crossing into another lane.
- If two teams share the track, they start at intervals.
- Stop if anyone cuts across on the curve.
Variations
Easier
Everything walking or jogging, with marks for where each runner stands.
Standard
Full pattern at a jog and at speed.
Harder
Time the team with and without the hand pattern and compare.
Adaptations
- Visual impairment: runs with a guide on the outside and receives on the agreed side.
- Limited mobility: a wheelchair leg on one of the straights, using whichever hand works best and the team adjusts.
- Arm injury: picks the leg where they carry the baton in the healthy arm.
Learning goals
- Understand why the baton alternates hands.
- Apply the lane positioning pattern.
- Work together so the team runs as one unit.
Equipment for a class of 25
- batons: 6
- cones: 30
- chalk: 4
Teacher tip
You don't need a 200 m track: a lane of about 60 m with a half curve in cones is enough. The usual mistake is switching hands right after receiving, which loses time and causes drops.
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