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4x100 Relay: Exchange Zone Judges, Baton In or Out

Relay teams practice exchanges at speed while other students act as zone judges and rule whether the baton was passed inside. It teaches the real exchange zone rule and what it means to officiate.

Illustration of the PE activity 4x100 Relay: Exchange Zone Judges, Baton In or Out
PhaseMain activitie
Duration30 min
Ages16–18
SpaceOutdoor yard
Equipmentbatons, cones, Line judge flags, Chalk
IntensityHigh

How to play

  1. The rule: in the 4x100 the exchange zone is 30 m long, and what counts is where the baton is, not the runners' feet. Mark two zones with chalk and cones (5 min).
  2. Roles: each zone gets two judges with flags (one at each end); everyone else forms teams of four (2 min).
  3. Exchanges at speed: each pair of runners does three exchanges per zone; judges raise white for good and red if the baton leaves the zone (10 min).
  4. Rotate: judges become runners and vice versa for another round (8 min).
  5. Review: each judge explains their closest call and the group decides if they got it right (5 min).

Rules

Variations

Easier

Half-speed exchanges and judges holding the rule on a card.

Standard

Full-speed exchanges with judges at both ends of the zone.

Harder

Add judges who also note whether the receiver left too early and what happened as a result.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Mark the start and end of the zone with different colored cones so judges aren't guessing. The typical judge error is watching the runners' feet instead of the baton: remind them before each round.

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