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Zoo Tag

Taggers turn the students they tag into animals: kangaroo, crab, bear, or frog, and the tagged student moves that way until a classmate rescues them by doing the same animal together. It warms up with lots of movement patterns and encourages helping.

PhaseWarm-up
Duration8 min
Ages6–9
SpaceField
Equipmentpinnies
IntensityModerate

How to play

  1. Mark an area about 65 × 65 ft, ideally in the gym. Pick 3 zookeepers in pinnies; everyone else runs.
  2. First, spend 1 minute trying each animal on cue: kangaroo (two-foot jumps), crab (crab walk face up), bear (bear crawl), and frog (low frog jumps).
  3. On the whistle, the zookeepers chase. When they tag someone, they call an animal, and that student must move like it.
  4. To become a person again, a free classmate moves next to them and does the same animal for 5 steps or jumps.
  5. Switch zookeepers every 90 seconds. Play 3 rounds with a 20-second walking break.

Rules

Variations

Easier

Use only two animals, kangaroo and bear, and one fewer zookeeper.

Standard

Four animals, three zookeepers, and rescues by copying for 5 steps.

Harder

Rescues take 10 steps, and zookeepers can call new animals such as seal or flamingo.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Avoid crawling animals on rough blacktop; outdoors, use jumping animals. Students love it when the teacher does the animals too during the demo.

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