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Twin Tag

The whole game is played in pairs holding hands: both taggers and runners must move together without letting go. It warms up with running and changes of direction and makes students agree with their partner on where to go.

PhaseWarm-up
Duration9 min
Ages8–12
SpaceOutdoor yard
Equipmentpinnies
IntensityModerate

How to play

  1. Form pairs and mark an area about 65 × 50 ft. Two pairs in pinnies are the taggers; if there is an odd number, make one group of three.
  2. First, spend 1 minute with pairs jogging hand in hand and changing direction on each clap without letting go.
  3. On the whistle, the tagging pairs try to touch another pair with their free hand.
  4. The tagged pair gets the pinnies and becomes the taggers; the pair that tagged counts to 3 and joins the runners.
  5. Play 2-minute rounds. Change the way of moving each round: jogging, sideways gallop, or fast walking.
  6. In the last round, every pair that is tagged also becomes taggers until only 2 pairs are left.

Rules

Variations

Easier

Partners may link elbows, and the game is played at a power walk.

Standard

Two tagging pairs, 2-minute rounds, and different ways of moving.

Harder

Pairs move back to back with elbows linked, or play in groups of three.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The typical problem is one partner dragging the other: pause and ask pairs to talk before changing direction. Keep rounds short to avoid pulled arms.

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