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Three Ships at Sea: chase between two camps

Warm-up for the traditional games unit using the classic Spanish game «Three Ships at Sea», a chase between two camps with a chanted dialogue. Students activate reaction speed and then each group proposes a regional variation of the game.

Illustration of the PE activity Three Ships at Sea: chase between two camps
PhaseWarm-up
Duration10 min
Ages16–18
SpaceOutdoor yard
Equipmentcones, pinnies
IntensityHigh

How to play

  1. Two teams in their home bases, 20 m (66 ft) apart, with a center line marked with cones (1 min).
  2. Team A walks forward chanting «Three ships at sea»; team B answers «and three more come looking» and chases them before they get back home (3 min).
  3. Anyone tagged switches teams right away and keeps playing, so nobody is left standing (2 min).
  4. Each team takes 30 seconds to pick a variation: zigzag running, pairs holding hands or retreating backward (3 min).
  5. Quick discussion of other names for the game in students' hometowns or families (1 min).

Rules

Variations

Easier

Increase the distance between the center line and the escaping team's base.

Standard

Chase with a chanted dialogue, team switching when tagged and student-chosen variations.

Harder

Chasers must hold a teammate's hand, so they have to coordinate their running.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If there are many collisions, ask each student to pick who they will chase before starting. Use the discussion for the unit's traditional games collection project.

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