The Jumping Clock
The group asks "What time is it, Clock?" and the teacher answers with a time: children do that many jumps, counting out loud, then keep jogging until the next question. It works on two-foot jumping, counting and warming up the body.
How to play
- Jog around the space; when the teacher raises their arms, stop and ask together, "What time is it, Clock?" (1 min).
- The teacher says a small time (two o'clock, three o'clock) and we do that many jumps, counting out loud (1 min).
- Keep jogging and repeat with different times, also shown with fingers (1 min).
- Each time gets its own jump: one o'clock is one giant jump, four o'clock is four frog hops (1 min).
- "It's time to play!": everyone does as many jumps as they like and sits down (1 min).
Rules
- I jump as many times as the clock says.
- We all count out loud together.
- If I lose track, I look at the teacher's fingers.
Variations
Easier
For 3-year-olds, times from one to three, always shown with fingers.
Standard
For 4-year-olds, up to five, mixing two-foot jumps and frog hops.
Harder
For 5-year-olds, up to ten, and a child plays the clock and picks the time.
Adaptations
- Hearing loss: show the time with fingers and a number card.
- Limited mobility: claps or arm pumps instead of jumps.
- Autism: say how many rounds you'll play and count down the ones left.
Learning goals
- Jump with feet together a given number of times.
- Connect number and quantity through movement.
- Warm up the legs before the main game.
Teacher tip
Count slowly and out loud with them; otherwise the fast ones finish first and everyone else gets lost. Remind them to land softly with bent knees.
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