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Sprint Map Symbols on the Move: ISSprOM Legend Warm-Up

A running warm-up where each symbol from the sprint map legend (ISSprOM) triggers a different movement. It gets students moving and puts the legend fresh in their heads right before an urban race.

Illustration of the PE activity Sprint Map Symbols on the Move: ISSprOM Legend Warm-Up
PhaseWarm-up
Duration10 min
Ages16–18
SpaceOutdoor yard
EquipmentSymbol cards, cones
IntensityModerate

How to play

  1. Easy jog around the schoolyard. The teacher holds up a card and the group responds: olive green (out of bounds) = stop and shuffle around it; thick black line (uncrossable wall) = turn around; stairs = high knees; open paved area = long strides (3 min).
  2. Pairs with three cards each: one shows a symbol, the other names it and does the matching move while jogging. Switch every 30 s (3 min).
  3. Cards face down under 12 cones: jog to a cone, flip the card, jog back and explain to your partner what a runner would do at that symbol (2 min).
  4. 20 m build-ups: if the teacher calls an uncrossable symbol midway, brake in three steps and change direction (2 min).

Rules

Variations

Easier

Only six basic symbols: wall, fence, out of bounds, stairs, pavement, and grass.

Standard

Twelve ISSprOM symbols, each with its own movement.

Harder

Add look-alike symbols that are easy to confuse (crossable vs. uncrossable fence) and demand faster reactions.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

The IOF posts the ISSprOM standard as a free PDF: cut out the symbols and laminate them. The classic mistake is reading olive green as vegetation; drill that it means out of bounds.

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