Progressive Joint Mobility (High School)
Progressive head-to-toe joint mobility to start a high school lesson, led by the students themselves.
How to play
- Ankles and knees: circles and bend-and-straighten.
- Hips: big circles and openers.
- Spine and shoulders: rotations and arm circles.
- Neck and wrists: gentle movements; one student leads each block.
Rules
- Progress from small to large range.
- No pain.
- No full neck circles.
Variations
Easier
Gentle, guided movements.
Standard
Full sequence led by students.
Harder
Mobility while traveling.
Adaptations
- Injuries: skip the affected joint.
- Limited mobility: seated.
Learning goals
- Prepare the joints.
- Gain independence in warming up.
PatioLab has "Progressive Joint Mobility (High School)" and 599 more activities ready to drag into your lesson and run from your phone in the gym.
More warm-ups for High School
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4v1 rondo: four players keep possession inside a square while one player tries to win the ball.
5v2 Technical Warm-up Rondo
5v2 rondo to warm up with the ball: five keep possession while two try to win it.
Activation Ball Relays
Ball relays in which each runner completes a course dribbling with the hand, dribbling with the feet or passing, depending on the round.
Activation Circuit (4 Stations, 30 s)
Four-station, 30-second warm-up circuit to start the lesson with the whole body.
Activation with Agility Ladder
Agility ladder warm-up: footwork patterns of increasing difficulty to coordinate and activate.
Activation with Basic Plyometric Exercises
Warm-up with basic plyometric exercises and controlled landings.
