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Pass and Tag

A team of taggers can only tag by touching a runner with a foam ball held in their hands, and they can't run with it, so they have to pass. It warms up with running, passing, and catching while building teamwork.

PhaseWarm-up
Duration10 min
Ages9–12
SpaceOutdoor yard
Equipmentfoam balls, pinnies
IntensityModerate

How to play

  1. Split the class into 5 teams of 5, each in one pinnie color, and mark a 65 × 65 ft area. The first tagging team gets a foam ball; everyone else runs.
  2. First, 1 minute of passing among the taggers while everyone else jogs freely, to get comfortable with the ball.
  3. On the whistle, taggers tag by touching someone with the ball in their hands, never by throwing it.
  4. The player with the ball can't move: they pivot on one foot and pass. The other taggers run to receive the ball near the runners.
  5. Each tag scores a point for the taggers, and the tagged player keeps playing. If the ball drops, any tagger can pick it up.
  6. Switch the tagging team every 90 seconds. Play 5 rounds, one per team; the team with the most points wins.

Rules

Variations

Easier

Allow three steps with the ball and use 6 taggers.

Standard

Five taggers, required passing, and 90-second rounds.

Harder

Play with two balls, and every pass must be a bounce pass or thrown with the non-dominant hand.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

At first students forget not to run with the ball: pause briefly and repeat the planted-foot rule. Make sure the balls are soft and light.

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