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Partner Tag

Every pair plays its own tag game at the same time in the same space: one chases and the other escapes, and roles switch on each tag. It warms up the whole class at once and forces students to dodge everyone else.

PhaseWarm-up
Duration8 min
Ages8–12
SpaceOutdoor yard
EquipmentNo equipment
IntensityModerate

How to play

  1. Mark an area about 65 × 50 ft and form pairs. Each pair decides who starts as the chaser.
  2. First, 1 minute of follow the leader in pairs: jogging, sliding sideways, moving backward.
  3. On the whistle, the runner takes off, and the chaser counts to 3 before following.
  4. When tagged, a student spins around once, counts to 3 out loud, and becomes the chaser.
  5. The teacher changes the way of moving every 45 seconds: power walking, jogging, sideways gallops, giant steps.
  6. Play 5 blocks of 45 seconds, and switch partners halfway through.

Rules

Variations

Easier

Play at a power walk in a larger area.

Standard

Pairs in a 65 × 50 ft area, changing movement every 45 seconds.

Harder

Cut the area in half, which forces more dodging.

Adaptations

Learning goals

Teacher tip

A large area prevents collisions: with many pairs, split the court into two zones. The 3-count after a tag is key so the game doesn't turn into nonstop tagging back.

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