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Linked Pairs: The Odd One Out Runs

The whole group spreads out in linked pairs, arm in arm and standing still, except for one chaser and one runner. The runner can be safe by linking onto any pair; at that moment the person at the other end is released and becomes the runner. Everyone must stay alert because roles change in a second.

Illustration of the PE activity Linked Pairs: The Odd One Out Runs
PhaseWarm-up
Duration8 min
Ages16–18
SpaceAny space
EquipmentNo equipment
IntensityModerate

How to play

  1. Jogging around the space with changes of direction and arm mobility (2 min).
  2. Form arm-in-arm pairs spread across the space, at least 13 feet apart; choose one chaser and one runner (1 min).
  3. Play: the runner links onto a pair's free arm and whoever is at the other end runs off. If the chaser tags the runner, they switch roles (3 min).
  4. Variation: when the runner links on, the released player becomes the chaser and the former chaser runs (2 min).

Rules

Variations

Easier

Pairs stand closer and the chaser walks fast.

Standard

Linked pairs with a runner change on linking.

Harder

The released player switches role depending on which variation the teacher calls at that moment.

Adaptations

Learning goals

Teacher tip

With 28 students, run two games at once in halves of the space: with only one chaser, participation is low.

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