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Line Tag

A tag game where students may only walk or run on the painted lines of the court. It makes them scan the space, choose routes, and brake at intersections, and it works as a gradual warm-up with changes of pace.

PhaseWarm-up
Duration9 min
Ages7–12
SpaceOutdoor yard
Equipmentpinnies
IntensityModerate

How to play

  1. Use a court with painted lines, such as a basketball court. Every student starts standing on a line.
  2. Warm up for 2 minutes: walk the lines, then jog, and on each clap switch lines at the next intersection.
  3. Pick 3 taggers in pinnies. On the whistle they chase, staying on the lines just like the runners.
  4. A tagged student swaps pinnies with the tagger and counts to 3 before starting to tag.
  5. Play 2-minute rounds with a 20-second break. Change the way of moving each round: power walk, jog, side shuffle.

Rules

Variations

Easier

Play at a walk with two taggers.

Standard

Three taggers, 2-minute rounds, and different ways of moving.

Harder

The teacher bans one line color each round or adds a fourth tagger.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Traffic jams at intersections are the typical problem: remind students they can back up. Before playing, walk the longest lines with the class so they know them.

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