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In and Out of the Control: Punching on the Run Warm-Up

A technical warm-up that targets where runners lose the easiest seconds: reaching the control, punching, and leaving in the right direction. It mixes general activation with braking, punching, and acceleration.

Illustration of the PE activity In and Out of the Control: Punching on the Run Warm-Up
PhaseWarm-up
Duration10 min
Ages16–18
SpaceOutdoor yard
Equipmentcones, Crayons, Control cards
IntensityModerate

How to play

  1. Jog around the schoolyard with ankle, hip, and shoulder mobility (2 min).
  2. Eight controls in a circle, each with a crayon tied on and a chalk arrow showing the exit. Brake in three steps, punch the card, and accelerate out along the arrow (3 min).
  3. In pairs: your partner points out the exit direction at the last moment, as if you were reading the next leg on the map (2 min).
  4. Timed mini course with four controls: the winner is whoever loses the least time between arrival and exit, not whoever runs fastest between them (3 min).

Rules

Variations

Easier

No stopwatch, and the arrows are always visible.

Standard

Chalk arrows plus a last-second signal from your partner.

Harder

The exit direction is read from a mini map taped to the control, like in a real race.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Tie each crayon to its cone with a short string, or none will be left by the third group. The typical mistake is stopping to look at the card after punching; have them tuck it away as they take off.

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