PatioLab
Home › Activity library › Warm-ups for Elementary › Giant Animal Moves Dice

Giant Animal Moves Dice

One child rolls a giant die with an animal picture on each side, and the whole group moves like that animal until the tambourine sounds. It builds imitation, varied locomotion and turn-taking in a very visual game.

Illustration of the PE activity Giant Animal Moves Dice
PhaseWarm-up
Duration8 min
Ages3–6
SpaceGym or classroom
EquipmentGiant die, Cardstock
IntensityModerate

How to play

  1. Beforehand, tape an animal card on each side of the die: frog, duck, snake, bear, crab and bird. The group sits in a circle with the die in the middle.
  2. Show all six sides and model each move: frog jumps, duck waddles low, snake slithers, bear crawls on all fours, crab walks sideways, bird flaps its wings.
  3. One child rolls the die along the floor. Everyone calls out the animal that came up.
  4. Everyone stands and moves like that animal around the gym for 30 to 40 seconds. On a tambourine hit, they come back to the circle.
  5. Another child rolls and you repeat. In about 6 minutes you get 8 or 9 rolls.
  6. On the last roll, say: "That animal, but teeny-tiny!" and kids move very slowly back to the circle.

Rules

Variations

Easier

For 3-year-olds, use a die with only three animals repeated, and the teacher moves alongside.

Standard

For 4-year-olds, use all six sides with six different animals.

Harder

For 5-year-olds, roll twice and combine two animals (frog jump plus bird flap).

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Big, colorful cards help everyone see the animal from the circle. Pick rollers in circle order so nobody misses a turn over the week.

Add this activity to your lesson

PatioLab has "Giant Animal Moves Dice" and 4199 more activities ready to drag into your lesson and run from your phone in the gym.

More activities like this

More warm-ups for Elementary

Across-the-Floor Gymnastics Steps

⏱ 9 min👥 Ages 8–12📍 Field
Equipment: cones, music

A gymnastics warm-up where students travel across the gym on the diagonal in small waves, using basic steps: tiptoe walk, side gallop, chassé, grapevine, and scissor…

Coordination Moderate intensity

Action Verbs and Adverbs Warm-Up

⏱ 8 min👥 Ages 8–12📍 Gym or classroom
Equipment: No equipment

The teacher calls an action verb and students act it out in their spot; then an adverb is added that changes how it is done, like "row slowly" or "climb sneakily." It…

Expression Moderate intensity

Active Blind Man's Bluff

⏱ 7 min👥 Ages 6–10📍 Outdoor yard
Equipment: blindfolds

A dynamic version of Blind Man's Bluff in which a guide uses only their voice to lead a blindfolded partner to tag classmates moving inside a small area.

Orienteering Moderate intensity

Active Corners

⏱ 8 min👥 Ages 7–12📍 Outdoor yard
Equipment: cones

Each corner of the space is marked with a cone and an exercise; the teacher calls a corner and students run to it to complete the exercise.

Activation Moderate intensity

Add-On Dance Circle

⏱ 9 min👥 Ages 8–12📍 Any space
Equipment: music

In circles of 6, students take turns adding a four-count move, and the group repeats the whole sequence from the beginning with music, building a dance together.

Memory Moderate intensity

Agility Ladder to the Beat

⏱ 10 min👥 Ages 9–12📍 Outdoor yard
Equipment: agility ladders, music, cones

Quick-feet drills on the agility ladder following the beat of the music: every foot strike lands on a beat, and when the song's tempo goes up, the feet speed up.

Agility High intensity