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Germ Tag with Doctors

The germs try to infect the class, and a tagged student freezes with one hand raised until a doctor gives them the vaccine, a foam ball. It warms up the whole body and shows that helping classmates keeps the game going.

PhaseWarm-up
Duration9 min
Ages7–11
SpaceOutdoor yard
Equipmentpinnies, foam balls
IntensityModerate

How to play

  1. Mark an area about 65 × 65 ft. Pick 3 germs in red pinnies and 2 doctors with one foam ball each; everyone else spreads out.
  2. First, 1 minute of easy jogging, changing direction on every clap.
  3. On the whistle, the germs chase. A tagged student freezes, raises one hand, and calls out Doctor!
  4. The doctor runs over and touches their shoulder with the ball: the student is cured and runs again. Doctors can't be tagged.
  5. Every 90 seconds, switch roles: germs and doctors hand their pinnies and balls to other students.
  6. Play 4 rounds. If more than 8 students are frozen at once, stop, cure everyone, and restart.

Rules

Variations

Easier

Play with 2 germs and 3 doctors at a power walk.

Standard

Three germs, two doctors, and 90-second rounds.

Harder

Doctors may cure only after touching one of the four corners, or add a fourth germ.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If germs crowd around the doctors, remind them that doctors can't be tagged and they need to chase others. Use two very different pinnie colors so roles are easy to see.

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