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Everybody's It: Movement Switch Tag

A tag game where every student is 'it' at the same time: everyone tries to tag others while avoiding being tagged. The teacher changes the way students move each round, which builds agility, changes of direction and quick decision-making.

PhaseWarm-up
Duration9 min
Ages12–14
SpaceOutdoor yard
Equipmentcones
IntensityHigh

How to play

  1. Mark a 20 × 20 m (about 65 × 65 ft) square with 4 cones. The whole class spreads out inside it (1 min).
  2. On the whistle, everybody's it: try to tag anyone on the back or shoulders while keeping others from tagging you.
  3. A tagged player stops, does 3 squats and keeps playing. Each student silently counts the tags they make.
  4. If two players tag each other at the same moment, both do the squats and move off in opposite directions before playing again.
  5. Play 1-minute rounds with 20 seconds of walking rest: jog, side gallop, high knees, backward walk and hopping with a foot switch every 5 hops (7 min).
  6. At the end, students raise a hand if they made more tags than squats, and the class shares strategies that worked (1 min).

Rules

Variations

Easier

Make the area larger, and tagged players simply touch a boundary cone before coming back in.

Standard

Everybody's it in a 20 × 20 m square, with 3 squats per tag received and five movement types.

Harder

Shrink the area to 15 × 15 m and only allow tags on the lower back, which forces more turns and fakes.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

With 25 students in a 20 × 20 m space there are lots of crossings, so keep cueing heads up before turning. Short rounds keep the energy high and stop students from hiding still in a corner.

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