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Cops and Robbers with Jailbreak

A team tag game where the cops try to send the robbers to jail and the free robbers can break their teammates out. Intensity builds bit by bit while students work on speed, strategy, and following the rules.

PhaseWarm-up
Duration12 min
Ages7–12
SpaceOutdoor yard
Equipmentpinnies, cones
IntensityHigh

How to play

  1. Mark a 10 × 10 ft jail with 4 cones in one corner of the court. Split the class into two teams: cops in pinnies and robbers without.
  2. Warm up for 2 minutes first: jog around the court and, on the signal, do 10 seconds of arm, hip, or ankle circles.
  3. On the whistle, the cops chase; a tagged robber walks to jail and does easy skipping in place while waiting.
  4. A free robber may run into the jail and high-five a prisoner: both are free. Cops may not go into the jail.
  5. Each round lasts 2 minutes. Count how many robbers are in jail at the end, then switch roles.
  6. Play 3 rounds. In the last one, each robber may rescue only one teammate per round, which forces them to cooperate.

Rules

Variations

Easier

Play with four cops against the rest of the class and 90-second rounds.

Standard

Two equal teams, the jail in one corner, and 2-minute rounds.

Harder

Prisoners hold hands in a chain stretching out from the jail, and one touch on the last prisoner frees them all.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

If cops start guarding the jail instead of chasing, mark the 6-ft distance with poly spots. Quick role changes keep anyone from standing around for too long.

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