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Clothespin Grab Tag: Everyone vs. Everyone

Each student clips three clothespins to the back and shoulders of their shirt and tries to steal everyone else's while keeping their own. It gets the whole body moving with sprints, fakes and turns, and builds dodging, peripheral awareness and fair play.

PhaseWarm-up
Duration8 min
Ages12–14
SpaceOutdoor yard
EquipmentClothespins, cones
IntensityHigh

How to play

  1. Each student clips 3 clothespins to the back and shoulders of their shirt, never on the collar or in their hair (1 min).
  2. Mark a 20 × 20 m (about 65 × 65 ft) square with cones. Students jog freely inside it for 1 minute, dodging each other without contact.
  3. On the whistle, start a 90-second round: everyone tries to grab clothespins from anyone and clip them onto their own shirt, with no holding or pushing.
  4. Students who run out of pins are never out: they jog to the teacher's cone, do 5 jumping jacks, take a spare pin and jump back in.
  5. At the end of each round, students count their pins out loud, remember their personal best and redistribute 3 per person (1 min).
  6. Play 3 rounds: round 2 at a fast walk and round 3 in pairs holding hands (4 min).

Rules

Variations

Easier

Play at a fast walk, and each student wears only two pins, both on the shoulders.

Standard

Three pins on the back and shoulders, with 90-second rounds in a 20 × 20 m square.

Harder

Shrink the area to 15 × 15 m and require players to step on a sideline before each steal.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Use plastic clothespins that don't pinch, and check that nobody clips them to a waistband, which leads to tugging on pants.

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