Animal Races
Students move around the space imitating different animals: bear walks, frog jumps, crab walks, and kangaroo hops, with short races between lines. It warms up the whole body, builds strength and coordination, and lets young students be creative.
How to play
- Line up students in 5 lines of 5 at one end of the space, with a cone line 10 m away.
- Demonstrate each animal: bear walk (hands and feet), frog jump, crab walk (belly up), and kangaroo hops (1 minute).
- On the whistle, the first student in each line goes to the cone and back moving like the called animal (no racing at first) (2 minutes).
- Call a new animal each round and let students choose one to suggest (2 minutes).
- Finish with an 'animal race': a short relay using the hardest animal (2 minutes).
Rules
- Move only like the called animal.
- Stay in your lane to avoid collisions.
- Wait behind the line until the classmate in front comes back.
- Keep hands and feet on the floor safely, especially in the bear and crab walks.
Variations
Easier
Use easier animals like penguins or elephants and shorten the distance to 6 m.
Standard
Use four animals with a short relay at the end.
Harder
Combine two animals on the way there and back or add a ball to carry.
Adaptations
- Limited mobility: the student imitates animals with the upper body or moves in their wheelchair with animal arm movements.
- Autism or anxiety: show picture cards of each animal and keep the same order each time.
- Lower strength: shorten the distance for bear and crab walks.
Learning goals
- Warm up the whole body with varied movements.
- Develop strength and coordination through animal walks.
- Express creativity through movement.
Equipment for a class of 25
- cones: 5
Teacher tip
Crab walks are hard for many young students; let them rest when needed. Picture cards help a lot with the youngest groups.
PatioLab has "Animal Races" and 599 more activities ready to drag into your lesson and run from your phone in the gym.
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