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Animal Races

Students move around the space imitating different animals: bear walks, frog jumps, crab walks, and kangaroo hops, with short races between lines. It warms up the whole body, builds strength and coordination, and lets young students be creative.

PhaseWarm-up
Duration7 min
Ages6–9
SpaceAny space
EquipmentNo equipment
IntensityModerate

How to play

  1. Line up students in 5 lines of 5 at one end of the space, with a cone line 10 m away.
  2. Demonstrate each animal: bear walk (hands and feet), frog jump, crab walk (belly up), and kangaroo hops (1 minute).
  3. On the whistle, the first student in each line goes to the cone and back moving like the called animal (no racing at first) (2 minutes).
  4. Call a new animal each round and let students choose one to suggest (2 minutes).
  5. Finish with an 'animal race': a short relay using the hardest animal (2 minutes).

Rules

Variations

Easier

Use easier animals like penguins or elephants and shorten the distance to 6 m.

Standard

Use four animals with a short relay at the end.

Harder

Combine two animals on the way there and back or add a ball to carry.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Crab walks are hard for many young students; let them rest when needed. Picture cards help a lot with the youngest groups.

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