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Kin-Ball Color Call Serve and Catch

A Kin-Ball lead-up game focused on its key skill: one team serves the giant ball after calling another team's color, and that team must catch it before it touches the floor. Students practice team organization, reaction time, and catching with the whole body.

PhaseMain activitie
Duration20 min
Ages9–12
SpaceField
EquipmentGiant ball, Colored pinnies, cones
IntensityModerate

How to play

  1. Use an area about 65 by 65 feet marked with cones. Three teams of 8 in three pinnie colors; 4 players per team are on the court each play while the other 4 wait to sub in.
  2. The serve: three players on the serving team hold the ball at waist height, and the fourth calls 'Omnikin' plus another team's color before striking it with both hands.
  3. The ball must travel at least 6 feet sideways or upward. The called team must catch it with any body part before it touches the floor.
  4. If they catch it, that team serves next from where it was caught. If it hits the floor, the other two teams each score 1 point.
  5. Every 2 plays, each team's 4 players swap with the 4 waiting. Play blocks of 5 minutes.
  6. After 3 blocks, take 2 minutes for each team to discuss how to set up on defense: in a square covering the court so they can reach any serve.

Rules

Variations

Easier

Allow one bounce before the catch and shorter serves.

Standard

Serve with a color call and catch with no bounce.

Harder

The team must serve within 5 seconds after catching the ball.

Adaptations

Learning goals

Equipment for a class of 25

Teacher tip

Check that the ball isn't overinflated and remind students to serve with moderate force. Rotating four at a time is key so nobody stands and watches for long.

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